How long everyone has to scatter after you hit Start before the match actually goes live β campfire locations and captures stay hidden until it ends.
Match timer β 15 min
Squatch win if they're still alive when time runs out β without this, a squatch who never approaches a campfire can stall the game forever. Set to 0 for no timer.
Auto-forfeit after inactivity β 90s
If a player stops sending location updates (crashed app, dead phone, closed a testing tool) for this long, they're removed from the match. If that empties a whole team, the other team wins by forfeit β if it empties the match entirely, the game just ends. Set to 0 to turn off.
π― Detection & Capture
Catch radius β 15m
How close a hunter must get to auto-capture a squatch, or a squatch must stay to start destroying a campfire.
Detection radius β 60m
How far away players get a pulsing red screen warning that an enemy is nearby β a wider alert zone before catch range kicks in.
Campfire destroy time β 5s
How many seconds a squatch must stay next to a campfire, uninterrupted, before it's destroyed.
When on (default), each team only ever sees their own teammates on the map β finding the other side takes real scouting, not just glancing at a screen. Turn off to make every player's live position visible to everyone, a more casual mode.
Hunter Abilities
Decoys per hunter β 2
How many fake campfires each hunter can deploy at their current location during the match. Squatch can't tell a decoy from a real campfire.
Decoy duration β 20s
How many seconds a deployed decoy stays on the map before disappearing.
Squatch Abilities
Roars per squatch β 3
How many times each squatch can roar during the match β reveals their rough location to nearby hunters in exchange for a few seconds of capture immunity.
Play Area
No play area boundary set β players can play anywhere.
Discoverability
When on (default), players within about 50m of where you created this game can find it from a "Find nearby games" list, without needing the code β only while it's still in the lobby. Independent of any play area β it uses your location when you created the game, not the play area boundary.
π Gems
Total gems on map β 12
A side quest for everyone β anyone on either team can pick one up by walking near it, same range as catch radius. Never affects who wins, just a fun bonus stat. Set to 0 to turn off.
Tap the map to set your camp. Drag the campfire to fine-tune it.
This is where squatch will try to attack once the game starts.
Set play area
Tap the map to set the center, then adjust the radius. Players will be warned if they wander outside it, and campfires can't be placed outside it either.
Radius β 150m
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Hunters
Squatch
3
Get ready
π§ You've left the play area boundary!
π‘ Location Lost
You were dropped from the game because your device's location services became unavailable partway through play.
π‘ Connection Lost
Couldn't reconnect after several attempts β your connection may be down, or the game may have ended. Check your internet connection and try rejoining.