Defend your campfire. Hunt down the Squatch.
Sneak past the Hunters. Destroy every campfire.
Tap a team in the lobby to join it. You can switch teams anytime before the match starts, as long as you haven't readied up.
The moment you pick Hunters, you'll be sent to a map to place your campfire — tap anywhere to drop it, drag to fine-tune, then confirm. This is the thing your team is defending.
Only the host sees these controls. Everyone else sees a read-only summary of the current settings.
| Setting | What it does |
|---|---|
| Match timer | How long the match runs. If Squatch are still free when time's up, they win — this keeps Hunters from just camping their campfire and waiting. Set to 0 to turn it off. |
| Catch radius | How close a Hunter must get to auto-capture a Squatch, or a Squatch must stay to start destroying a campfire. |
| Detection radius | How far away you get a pulsing red screen warning that an enemy is nearby — a wider alert zone before the catch radius kicks in. |
| Campfire destroy time | How many seconds a Squatch must stay next to a campfire, uninterrupted, before it's destroyed. |
| Decoys per hunter | How many fake campfires each Hunter can plant during the match. |
| Decoy duration | How long a deployed decoy sticks around before vanishing. |
| Roars per squatch | How many times each Squatch can use the Roar ability during the match. |
| Play area | An optional circular boundary for the match — see the next section. |
The host can draw a circular boundary for the match — tap 🗺️ Set play area, tap the map to place the center, and drag the radius slider to size it. This is entirely optional; skip it and players can play anywhere.
A side quest anyone can play, on either team, alongside the main hunt — entirely optional and separate from winning the match.
Your goal: capture every Squatch, or protect your team's campfires until time runs out.
Your goal: destroy every campfire, or simply survive until the match timer runs out.
Every Squatch is captured.
Every campfire is destroyed, or the match timer runs out with at least one Squatch still free.
Everyone sees a results screen: total match length, and per-player stats — captures or campfires destroyed, time in the game, and final status.
Tap Play again to reset straight back to the lobby for another round with the same group, code, and settings — no need to re-create a game from scratch. Team picks, campfire locations, and host settings all carry over; only round-specific stuff (ready status, captures, caught status) resets.
| Problem | Likely fix |
|---|---|
| Can't create or join a game — location error shown | Location access was denied, unavailable, or timed out. Check your browser's site settings and make sure location is allowed for this page. |
| Red banner says location was lost mid-game | Your GPS signal dropped. Move somewhere with a clearer view of the sky. If it doesn't recover within the grace period during an active match, you'll be removed from that round — you can rejoin the lobby for the next one. |
| Can't hear any sound effects | Check the mute toggle in the lobby, and make sure you've tapped something on the page first (required by the browser, especially on iPhone). |
| Trying to join a second game from the same phone and it's not working | Two browser apps both actively using GPS at once can cause slow location fixes. Give it a little longer, or try a different browser app. |
| Can't place a campfire where you want | You're either inside a mapped building or outside the host's play area boundary, if one is set. The status message under the map will say which. |